Foot Locker | Lebron 16 LA "King"

  • A King is born.
  • Client: Foot Locker

    Responsibilities: 
    - Shoe: Modeling, shader, scan clean up
    - Perceptual Art: Houdini digital asset which takes 2 images and procedurally generates the single or multiple perspective art.

    Software: Houdini, Substance Painter/Designer, Maya, Zbrush
  • Shoe Model
    I used Substance Painter to revamp the raw scan data.
  • Above: Final retextured and shaded shoe.

    Below: Before and after comparision
  • Semi Side Project

    I wanted to actually model the shoe itself to make a higher fidelity model for real time viewing. I'm doing this in my free time as a study, so this is just a WIP at the moment.
  • Above: I wanted to model the shoe from scratch so this is my current WIP.
    Below: The modeling process. I cut up the shoe and partition it into polygroups so I can get really crisp lines while modeling. The process is extremely quick and doesn't require any freehand sculpting. I mostly use the splice tool to create the groups.
  • Procedural Perspective Art
    Using Houdini I created a tool that takes 2 images and joins them together so the images are revealed at 1 or 2 angles.  
  • Near final perceptual art asset. 

    A big challenge here was getting the particles to align with perspective while retaining the illusion at different angles. In order to achieve this I wrote a vex script in a point wrangle to take the points within a particle cloud and attach them to the nearest surface of the intersection while maintaining their alignment to the camera.
  • Single perspective art. You can see how the particles offset in a sort of cone that points at the correct perspective.
  • Tests