3D. Arkadium. 2013
-I worked on a game where I had to design a lot of towers and a few cannons. The company wanted these tower to be 2D renders, so keeping the models low poly was not a priority. These 2D renders were then taken into Unity.
-I was given rough descriptions for each of the towers' environments, some concept art (or created my own), and some already roughed out designs. From there I modeled all the towers in Maya, sculpted and painted their textures in ZBrush, rendered the towers in Maya, and finally composited ithem n Photoshop.
-I also designed and created the cannons and their firing animations. These animations were then used by other artists to animate the cannon renders in flash.