Retro Future Engine Room for VR
Maya | Substance Painter | Marmoset Toolbag | Unity 5
This is an environment I built for VR Music video experience with Microsoft Holocapture asset at Viacom. This was used for proof of concept before the initial development which I was also participated in. I needed to build the environment for Unity with Forward Rendering in mind due to technical limitation of Holocapture plugin for Unity at the time. I started to use Substance Painter for the first time for this project and I had load of fun with it. I built 85% of the assets in the scene and I included real-time renders of some of key asset that I made for the project.